Masters or foreign equivalent degree in Entertainment Arts, Game Engineering, Computer Science, or in related field.br br Position requires knowledge or coursework in each of the following skillsbr br 1. C language, best practices, and architecture as it related to game engines;br 2. Communicate well with nontechnical partners, such as Artists, Designers, and Producers;br 3. Parallel programming considerations, resource management, and hardware architecture;br 4. Performance and memory profiling tools;br 5. Source control platforms such as Perforce, within a team environment;br 6. Project management tools such as Jira,br 7. Programming for different gaming platforms such as Windows, PS4 and Xboxbr br Employment and background checks may be required.

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